## SET GAME

~Kalai & Sundar

In this project a big challenge for me was handling the objects between two backdrops. Initially I set the flag event for twenty-seven objects. It became an issue with debugging. After that I was aware that to use minimal amount of flag event. The second issue was, to hide the object using the broadcast event, it hid all the other objects and I was not able to proceed further. Then I learnt how to show and hide the object using the local variable between two backdrops. The next issue was while moving the object from one page to another it went behind the circle, from this I had learnt about the usage of (go to front and back layer) block in Looks. After fixing these issues I felt happy. Sanjeev helped me whenever I was struck.

From this project I have learnt about
how and when to use conditional blocks like if, repeat, forever, and wait.
how to apply local and global variable.
how to make a list and assign the list values to the variable.
how to set the mouse position.
how scratch compares the variable and gives the result.
how to use the flag event.
Show and hide the sprite between two background using the variable.
how to avoid repetitions of the code and make it simple

This game works based on the set theory.
It contains three different sets represented as Venn circles (shape, Inside color, outside color) and twenty-seven objects.
You select the object based on their inside color, border color and shape and place it on the Venn diagram.
The object moves to the mouse track.
Press space key for positioning the object on the circle.
If you place the object in the correct position it tells correct and stay in the circle, if it is wrong, it back to its position.

## Unit digit of a cube number

-Logeshwari

8th graders in Udavi School were learning about the squares and cubes. This is a simple scratch project to show the unit digit of cube of a number.

https://scratch.mit.edu/projects/366990201/

## Fraction multiplication V2

From the STEMland scaling session with Swathi on Friday, the input received was to make the multiplication to be a perfect square to show that 1/4 is smaller than 1/3.

Murali from 9th grade implemented the change:

## Scratch Madala at Aikiyam school

Pratap

This week me and Murali went to Aikiyam to teach shapes using scratch. We started with the drawing a straight line. Then asked children to draw a triangle . Children took some time and then figured out the angle to draw a triangle. Then we asked them to draw the following shapes like square, pentagon, hexagon, heptagon , octagon. Then using this shapes we asked then to draw mandala. Children were interested to  draw their own mandalas . Children understood the concept of repeat loop. They were familiar with the  pen function in the scratch. Children were able to connect the angles for different shapes.

## scratch program to show equivalent fractions

The following program was created by a 7th grader with the use of functions to show how equivalent fractions work.

## Fraction multiplication with paper folding technique

Paper folding method to learn fractions;

A scratch project was done with the 7th graders to show the same with the pen function.

## Graph with Abinash

Abinash a student from the 8th grade at Udavi school started his work on graph and initially had a little difficulty plotting points. He wanted to create a game for others to understand the concept and so together we started to mind storm on how and what the game should do.

Then he saw a picture on his mathematics text book and decided to create a point follower game at the end of which the user will get an image.

The program was coded in Scratch.

~Sundar

## Number line scratch project.

Pratap

Children in 8th were doing rational numbers and they wanted to build a project to demonstrate their learning . They have build a project in number line. This scratch program shows how to find the fraction in a number line. The  numerator is ( a  random number is asked from the user. The program chooses a number 0 to  3 x the user  number ) and the numerator is also generated  randomly (2 – 10).  The user needs to find the answer for the question. The user needs to give to a value for numerator and a value for the denominator.

## To find the length of the arc

This scratch program shows how to calculate the length of arc given a valid angle (20 to 360) and radius (50 to 200). The value  of angle and radius should be given. It requires two input from the user. If the user doesn’t give a valid input it sets a random value for angle and radius.

Pratap & Sundar